Gaussian Splatting: A New Technique for Games
We turned a single photo of Supercell London's break room into a playable Bitmagic V3 level, then prompted block monsters to invade it. Gaussian splats blend with polygon graphics surprisingly well — and this is just the start of a splat-to-game pipeline.
Gaussian Splatting is very intriguing. It holds a lot of potential for games. Here's an example - this is an interactive game level based on a single photo we took last week at Supercell London office's break room (thanks for hosting us Lasse Seppänen 🔜 GR New Horizons!)
The photo was converted to gaussian splats and uploaded to Bitmagic V3. I prompted some block monsters to occupy the space to see how well it works when combined with traditional polygon graphics. Pretty well, I would say!
Since this is based on a single photo, the details get blurry as you move further away from where the camera was, but it is possible to compose these from multiple photos to create large spaces. There will be a lot of progress in tools for gaussian splat authoring and manipulation in the very near future, and Bitmagic will play a role in this as well by enabling a pipeline from a Gaussian Splatting scene to a playable game.
I'm traveling to San Francisco now for SF Tech Week and next week to Los Angeles for LA Tech Week. Ping me to meet up! | 85 comments on LinkedIn
