I am Jani Penttinen. I’m a game developer and serial entrepreneur
Currently I am Entrepreneur In Residence at Venture Capital fund byFounders. Previously I founded and managed language translation company Transfluent, and in the near future I am launching a brand new venture.
I am an entrepreneur with business experience in Asia, Europe and the USA
For real. Aside from founding companies in the US, Finland and Switzerland, I have founded a game development studio in Shenzhen, China. That was an experience! Hit me up and I’ll tell you more.
I love what I do
I especially love creating games. I programmed and designed my first game back in 1993, which is a long long time ago. Back then there were no iPads, cars operated on gasoline and nobody had heard of the internet so games were traded by mailing them on disks via snail mail.
I am a Finn, living in Las Vegas, Nevada with my wife and four kids
I used to be a professional game developer living in Las Vegas. Then I moved to China and founded a social network with millions of users, and then I moved to Finland and built a company that revolutionized language translations. And now I live in Las Vegas and make games again! At least I can say I have tried a lot of different things to figure out what it is that I really love.
For an introverted Finn I have done a lot of pretty cool stuff and lived in really interesting places such as Las Vegas, Shenzhen (China), Singapore and Rapperswil (Switzerland).
Follow my infrequently updated blog to find out what I am doing these days.
Game developer bio and demo scene roots
I have worked on games since 1993. My first game, Utopos, was released on Atari ST and is still rated as one of the best games ever made on that computer. Check out my bio at Moby Games to see what games I have been credited on.
Prior to making games, I was active in the Finnish demo scene. My demo scene alias was Creator and I was part of an Atari ST demo crew called Aggression. Our most famous demo was called Braindamage, which you can see from this link. At the time it did many tricks considered impossible on Atari ST.